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Filipe Pinto
Filipe Pinto
Concept Artist | Open for work
Lisbon, Portugal

Summary

Specialized in concept art and illustration with 5+ years experience in the games industry.
Currently available for work.

Skills

Concept DesignEnvironment DesignIllustrationSketching3D Modeling3D VisualizationDrawing

Software proficiency

Photoshop
Photoshop
Blender
Blender
Unreal Engine
Unreal Engine
Procreate
Procreate
World Creator
World Creator

Productions

    • Video Game
      AKEN
    • Year
      2025
    • Role
      Creative Director and Project Lead
    • Company
      nTwistedStudios
    • Video Game
      Before We Leave
    • Year
      2020
    • Role
      Freelance Concept Artist
    • Company
      Balancing Monkey Games
    • Video Game
      Trash Machine
    • Year
      2018
    • Role
      Concept Artist and Game Artist
    • Company
      Global Game Jam 2018

Experience

  • Creative Director, Generalist Artist and Project Lead at nTwisted Studios
    PT
    September 2021 - Present

    A Fantasy Open World RPG indie dev project (on-going).

    Some of my main responsibilities are Team Management, Art Direction, 3D Modeling and Animation, Concept Art and Illustation, among others.

  • Concept Artist and Illustrator at Freelance
    Lisbon, Portugal
    February 2019 - Present

  • Concept Artist at Essency Studios
    Remote
    October 2019 - January 2020

    (Indie project)

    Responsible for designing the main player character, environment design and creatures;

    Also partially responsible for the Art Direction of the game project.

  • ConceptArtist at BlueShardStudios
    Remote
    February 2019 - January 2020

  • Graphic Artist at Miniclip
    Lisbon, Portugal
    June 2016 - January 2019

    Illustrating and Designing Promotional Art as well as a few other tasks for mobile games like 8 Ball Pool, Agar.io and Soccer Stars.

  • 2D Artist at CreaByte Studios
    February 2015 - September 2016

    Indie game studios I worked for doing several different tasks for a cancelled title.

    Created concept art in general (for levels, characters, assets and UI as well) and created most of the assets for the levels.